Deal the cards
Every golfer starts with 3 cards. Some will save your round. Some will ruin someone else’s.
Because the scorecard only tells half the story.
Packed with chaos.
Everything you need to cause mayhem.
Built tough. Made to travel.
“The best addition to our weekend golf trips.”— Danny, 16 Handicap
Every golfer starts with 3 cards. Some will save your round. Some will ruin someone else’s.
Play a normal game of golf… for about 30 seconds.
At almost any point between the tee and the green, unleash chaos. Rescue your own round or wreck your mate’s.
Mulligans. Reverse Mulligans. One-handed shots. Swap tee shots. Every hole tells a different story.
Nobody stays in trouble for long. Draw new cards, plot revenge and wait for the perfect moment.
The lowest score wins… but the scorecard only tells half the story.
Real rounds. Real damage.
Be the first to leave a review.Played a round with it? Tell us how it went.
Tag @caddiesrevenge and your round could end up here.
Better if you’re not. Whoever has the worst hole draws an extra card, so the person losing is always the best armed. A first-timer and a single-figure handicap can play the same round and both have a chance.
That’s one of the reasons it exists. There’s no swearing and nothing crude anywhere in the deck, the instructions are printed on each card in one line, and the cards that change a swing — one hand, feet together, hands swapped — tend to be the ones children like best. We’re still testing where the lower age limit sits, so use your judgement on younger players.
No. Cards are played between shots you’re taking anyway, and nothing can be played once everyone has left the green. Six holes is the usual game, nine if you want carnage.
Yes. It needs no equipment beyond the round they were already playing, works with any format, and doesn’t assume the person opening it is any good. If they play golf with other people, it’ll get used.
You can accept it, block it if you’re holding the right card, or answer with a Caddie card after you’ve taken the shot. Only one card can target you at a time — no pile-ons.
Absolutely not. That’s rather the point.
54 cards. One rulebook. No sympathy.
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